This repo is based off of Sylk-WebRTC - a repo housing a web app and the Electron app for Desktop.
## Getting Started
### Dependencies
* Node.js version 12
* Yarn (for package management)
* GPG (for git-crypt)
* Git-Crypt (for keeping a google upload key keystore secret)
* XCode
* Android Studio (Or at least the Android SDK)
* Gem (for installing gem files)
* Fastlane (for deploying to testflight/google play store)
* Cocoapods (for handling iOS Pods)
* watchman (for helping watch files during development)
### Install
Follow the [Getting Started guide](https://facebook.github.io/react-native/docs/getting-started) as much as you can but not everything will be explained. No install docs will be listed here for each tool as they'll change, go and check them out yourself.
### Updating the app
Yarn can be a bit of a pain, especially when a git dependency changes
To be sure you're running the lastest code run:
```bash
rm -rf node_modules
rm -rf ios/Pods
yarn cache clean
yarn
cd ios; pod install; cd ..
```
### Decrypting the git repo
Run `git-crypt unlock` to check that you can decrypt the files in the repo. If you can't you'll need to generate a GPG key and pass it to someone with access to the repo. A good guide is located at https://medium.com/@sumitkum/securing-your-secret-keys-with-git-crypt-b2fa6ffed1a6
## Running the app
Use `react-native run-ios --help` and `react-native run-android --help` to give you all you need to know. You shouldn't ever have to build from Xcode or Android Studio.
### Running on the iOS Simulator
Currently we have issues running a build of ios from the cli using `yarn react-native run-ios` so instead, open up xcode and run it there
```bash
open ios/sylk.xcworkspace/
```
### Running on the Android Simulator or device
If you don't have any simulators running, and don't have an android device plugged in (or available to adb) React Native will start up a simulator for you. If you have a device available (doesn't matter if its real or a simulator) this command will output to the device.
> --deviceId [string] builds your app and starts it on a specific device/simulator with the given device id (listed by running "adb devices" on the command line).
+### Running without debugging
+
+To run the app on your device without tethering it to USB:
+
+On Android:
+
+```bash
+yarn react-native run-android --variant=release
+
+```
+On iOS:
+
+Select menu Product -> Scheme -> Edit scheme andselect for Run Build Configuration = Release
+
+Beware that iOS push tokens are still meant for sandbox unless the app is
+released through Apple Store.
+
+
## Clean the project
You might want to bring the project back to a clean repo if you're hitting any issues.
Try it as a dry-run first
```bash
git clean -d -x --dry-run
```
```bash
git clean -d -x -f
```
## Building the app for deployment
We use `fastlane` for building production versions of the app.
Fastlane can handle all the metadata around your entry into the relevant App Stores and much much more too.
Currently we have two commands - you will need to open Xcode and allow it to sync the deployment key as we allow Xcode to control that rather than do it ourselves. We could add it directly into the project with git-crypt and tell fastlane to use it to make this easier.